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Spirit Bane - Environment Showcase

Hey guys, been working since the beginning of the year on our capstone project Spirit Bane. The project took about 4 months of concept/pre-production with another 4 months dedicated to production. Worked with some great people to bring this one together to showcase at Level Up on April 19th. All assets (excluding skyboxes and bridges) and shaders in the images were created by me as well as lighting/post. One tree asset was modeled by me, others using TreeIt.

This project I really wanted to prove to myself that I could make high quality environments optimized for gameplay, as well as be able to break down a certain art style and recreate it using various techniques. I also wanted to improve my sculpting, texturing and learn a bit more about shaders/VFX. I spent a lot more time on this project pushing myself to produce a stunning environment. The biggest challenge was being able to manage time as I had so many more ideas I wanted to put into the levels but ultimately had to cut them to meet the deadline. It's amazing how you can start from nothing and wind up with something like this. Feel free to leave feedback! Would love to hear all your comments.

Beginning the game

Beginning the game

Waterfall Shader with ripple and splash effect

Starting Village Area

Starting Village Area

Entrance to the Crystal Caverns

Entrance to the Crystal Caverns

Starting Village 02

Starting Village 02

Third Level - Floating Islands Level Start

Third Level - Floating Islands Level Start

Traversing through the Floating Islands

Traversing through the Floating Islands

Mysterious looking entrance

Mysterious looking entrance

What a view!

What a view!

Relic monument

Relic monument

Entrance to the boss area

Entrance to the boss area